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20/10 Puzzle Decathlon - LMI October Puzzle Test #2
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Posted 2010-10-11 8:32 AM (#2132)
Subject: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2


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20/10 Puzzle Decathlon - LMI October Puzzle Test #2

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Administrator
Posted 2010-10-11 8:32 AM (#2133 - in reply to #2132)
Subject: Re: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2


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Logic Masters India announces October Puzzle Test #2 — 20/10 Puzzle Decathlon

Author : Thomas Snyder

Date : 16th and 17th October

Puzzle Types : 10 Selected puzzle types - an Easy, a Hard and a Mutant from each type

Length : 120 minutes

IB and Submission Link : http://logicmastersindia.com/M201010P2
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rakesh_rai
Posted 2010-10-11 10:42 AM (#2134 - in reply to #2133)
Subject: Re: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2



Mean Minis (2020) Author

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In the IB pdf, the solution of the first battleship needs to be corrected.
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rakesh_rai
Posted 2010-10-11 11:03 AM (#2135 - in reply to #2132)
Subject: Re: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2



Mean Minis (2020) Author

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I think the second number skeleton can have another solution. Or, maybe, I am missing some constraint.
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motris
Posted 2010-10-11 12:43 PM (#2138 - in reply to #2132)
Subject: Re: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2




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Rakesh,
Thanks for catching these errors (we've been very mindful to check the puzzles out, but I didn't double check the IB figures and you've found two obvious mistakes).

On the first battleships example, the sub in R6C4 should be in R4C4, and the answer entry for the first part is 000001.

On the second number skeleton, you have found another valid solution as the example is under-constrained. Change the 8778 to 8877.

Edited by motris 2010-10-11 12:46 PM
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debmohanty
Posted 2010-10-11 1:13 PM (#2139 - in reply to #2132)
Subject: RE: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2



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Very interesting Bonus system - Everyone stands to get bonus points. This is a better twist than what I had in EG2.

While top solvers will target to get all 450 bonus points, others have to think of strategy to maximize their points including the bonus.

Given that I can't finish all 30 in 2 hours, I would probably finish all easy ones (securing 150 bonus) and then solve both hard and mutant ones I'm more comfortable with (read : favorite).

I like that fact that full 150 points will be given even if 9 were correct. That is a nice consideration.
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debmohanty
Posted 2010-10-11 1:17 PM (#2140 - in reply to #2132)
Subject: RE: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2



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About the Mutants : While most of the mutants look interesting, the Masyu mutant look best to me.
While the example is too small to reveal much, I invite others to create bigger size puzzles and share here.
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amitsowani
Posted 2010-10-11 3:50 PM (#2143 - in reply to #2140)
Subject: RE: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2



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In Calcudoku is it necessary for subtraction and division to only apply to regions with two numbers?
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Minfang Lin
Posted 2010-10-11 5:49 PM (#2147 - in reply to #2132)
Subject: Re: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2




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Chinese translation of rules are available on http://www.sudokufans.org.cn/forums/index.php?showtopic=122
And i changed battleships and number skeleton pictures there.
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debmohanty
Posted 2010-10-11 5:58 PM (#2148 - in reply to #2143)
Subject: RE: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2



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amitsowani - 2010-10-11 3:50 PM

In Calcudoku is it necessary for subtraction and division to only apply to regions with two numbers?
The puzzle rule does not demand that. And some of the puzzles from Thomas's blog http://motris.livejournal.com/101573.html have - and / spreading over more than two cells.
But it is probably best to have Thomas say the final word on this.
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motris
Posted 2010-10-11 8:41 PM (#2151 - in reply to #2132)
Subject: Re: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2




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For calcudoku I prefer a rule-set where multicell subtraction and division are possible (1- = 4-2-1 for example), and this is what I use consistently when writing this style. However on the test puzzles, this situation won't arise. People who want more examples of my calcudoku puzzles can find them linked here.

For the Total Masyu mutant, I have some earlier examples that did not use the gray circle gimmick here. You can at least learn some of the ideas from those puzzles. The competition puzzle, like the example, however uses only gray circles so knowing what are white and black circles will be an extra part of that puzzle.

Edited by motris 2010-10-11 8:43 PM
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DreamRose311
Posted 2010-10-11 11:01 PM (#2155 - in reply to #2132)
Subject: Re: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2




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I'm not sure if this is a question you should answer before the test, but I was wondering about the layout for the test PDF, whether it would be laid out in groups of puzzle type or in groups of easy/hard/mutant type (which would be less paper shuffling for achieving bonuses).

Very much looking forward to the test. Looks like a lot of fun, and the bonus system is a really cool idea... Definitely have a lot of thoughts in my head on how I should strategize solving order...

Also, Thanks so much to LMI for having lots of puzzle competitions!! It is soooo much better than having to wait for yearly puzzle/sudoku championships to roll around.
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StGeorge
Posted 2010-10-12 12:03 AM (#2157 - in reply to #2132)
Subject: RE: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2




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I am very much looking forward to this - I'm sure the puzzles will be top-notch and some of the mutants seem really intriguing. Also, the bonus system looks like a lot of fun, it would definitely encourage solvers to try out puzzle types that they would have otherwise avoided during the time limit.

Thomas, I am curious as to how many points you think the winner will have earned. Assuming that it's unlikely that someone solves everything.
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motris
Posted 2010-10-12 1:00 AM (#2158 - in reply to #2155)
Subject: Re: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2




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The test booklet has 20 puzzle pages (+ 1 cover page). Each type has a single page with the Easy and Hard (labeled as such and with 15/30 on it). There is also a single page with the Mutant puzzle, formatted in a way it will be obvious you are looking at the "mutant" and not the "normal" page, particularly for a type like say tents where the grid itself won't look different between the two types aside from tree density.

There is a 3x10 grid on the title page that may help you track progress.
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motris
Posted 2010-10-12 1:13 AM (#2159 - in reply to #2157)
Subject: RE: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2




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StGeorge - 2010-10-12 12:03 AM

I am very much looking forward to this - I'm sure the puzzles will be top-notch and some of the mutants seem really intriguing. Also, the bonus system looks like a lot of fun, it would definitely encourage solvers to try out puzzle types that they would have otherwise avoided during the time limit.

Thomas, I am curious as to how many points you think the winner will have earned. Assuming that it's unlikely that someone solves everything.


The test was written with the range of LMI solvers in mind (everyone from world champion uvo to new competitors who may have never done a competition or who may be most familiar with sudoku). I expect that there will be a few solvers that can finish everything, in accord with our play-test results, but that the majority of solvers will be in a situation where they are picking which puzzles in a type to solve either to finish out an intermediate bonus. Starting with the harder examples will be worth more points in general, and then as time runs short solvers can turn to "easy" reliably to finish out a group, or people can start by clearing everything at "easy" and then choosing between "hard" or "mutant" for the second. Knowing strengths/weaknesses and budgeting time accordingly will be important for most since finishing the test will not be possible for everyone.

The bonus system was inspired by WPC Brazil which tried to achieve a similar goal (diverse solving) but in what I felt was a less effective way. Basically, each round there was split into 3/4 sections and the first puzzle solved in a section was worth more than the second which was worth more than the third and so on. The problem was that the first puzzle was often worth 30 points, the fourth puzzle worth 3 points, and score bunching happened so the overall scores were dominated by rounds where solvers earned placement/time bonuses, often worth 100x the amount of the "last puzzle" solved. Instead of being logarithmic in score, here there are exponential increases in score based on completing some number of goals. It also gives good goals for solvers at all levels. Earning even the first 150 point bonus is a great achievement for many solvers, and is something to aim for by trying some new styles instead of just doing, say, the Battleships.
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jrivet
Posted 2010-10-12 2:53 AM (#2160 - in reply to #2132)
Subject: Re: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2




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According to the example for Big Tent Party, the numbers outside the grid are the number of cells covered by tents, not the number of tents as stated in the rules.
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motris
Posted 2010-10-12 3:29 AM (#2161 - in reply to #2160)
Subject: Re: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2




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jrivet - 2010-10-12 2:53 AM

According to the example for Big Tent Party, the numbers outside the grid are the number of cells covered by tents, not the number of tents as stated in the rules.


Your observation is correct, and the abbreviated instructions for the variation have not corrected for the difference. All cases should be read as "number of cells covered by tents" which happens to equal the number of tents in the normal form but does not in the mutant. The example images for both types use numbers in the intended way, as does the answer entry.
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purifire
Posted 2010-10-12 1:17 PM (#2167 - in reply to #2132)
Subject: RE: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2



Odd Even & Twisted Classics (SM 16/17) Author

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though Im not a great fan( read solver) of puzzles, this is one test I am definitely going to attempt .... not everyday we get a chance to attempt puzzles by Thomas

Rishi
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amitsowani
Posted 2010-10-12 5:59 PM (#2169 - in reply to #2167)
Subject: RE: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2



PR 2020 (Casual and Word) Author

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In Simple Loop Mutant :
Rule says : All cells need not be visited.
and the answer key says : Starting from "A"..........

Can we assume that the cell with "A" in it will definitely be visited?
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detuned
Posted 2010-10-12 8:06 PM (#2170 - in reply to #2167)
Subject: RE: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2




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purifire - 2010-10-12 8:17 AM

though Im not a great fan( read solver) of puzzles, this is one test I am definitely going to attempt .... not everyday we get a chance to attempt puzzles by Thomas

Rishi


Perhaps not every day, but certainly every week :)

I must say I'm looking forward to this one and have no doubts at all this will make up for the failings of the last test! Especially the Numberlink. Although I'm a little disappointed to see that 0 is definitely out of the set for the mutant "TomTom" ;)
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motris
Posted 2010-10-12 9:04 PM (#2171 - in reply to #2169)
Subject: RE: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2




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amitsowani - 2010-10-12 5:59 PM

In Simple Loop Mutant :
Rule says : All cells need not be visited.
and the answer key says : Starting from "A"..........

Can we assume that the cell with "A" in it will definitely be visited?


This is a safe assumption, but you'll realize when you see the puzzle that knowing A is visited is not really a benefit over a version of the puzzle with no letters inside.
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StGeorge
Posted 2010-10-12 9:23 PM (#2172 - in reply to #2132)
Subject: RE: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2




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Here's a question about the mutant nurikabe.
Quote from the IB: Each shape represents exactly one white area in the grid and each white area is represented by exactly one shape outside the grid"
Does this mean that there will be no more than 1 "1" / 1 "2" / 2 "3"s / 5 "4"s / etc in the puzzle, due to the limited number of possible n-ominoes?
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motris
Posted 2010-10-12 9:33 PM (#2173 - in reply to #2172)
Subject: RE: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2




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StGeorge - 2010-10-12 9:23 PM

Here's a question about the mutant nurikabe.
Quote from the IB: Each shape represents exactly one white area in the grid and each white area is represented by exactly one shape outside the grid"
Does this mean that there will be no more than 1 "1" / 1 "2" / 2 "3"s / 5 "4"s / etc in the puzzle, due to the limited number of possible n-ominoes?


There will be no repeated shapes outside the grid in this puzzle, so your "limits" are correct for what you might expect. Note that just like the example each island still maintains its correct number so if there is just 1 "3" island outside, say the bent one, then you know the 3 in the grid must adopt the bent shape and not the linear shape, which would not be the case in the regular puzzle.
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figonometry
Posted 2010-10-14 4:56 AM (#2184 - in reply to #2140)
Subject: RE: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2




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About the Mutants : While most of the mutants look interesting, the Masyu mutant look best to me.
While the example is too small to reveal much, I invite others to create bigger size puzzles and share here


How about this? (Answer is here: Figonometry)

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debmohanty
Posted 2010-10-14 6:58 AM (#2186 - in reply to #2184)
Subject: RE: 20/10 Puzzle Decathlon - LMI October Puzzle Test #2



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figonometry - 2010-10-14 4:56 AM
How about this? (Answer is here: Figonometry)

Thanks so much. Very interesting use of white cells.
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