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Sticky LMI Players' Rating System
   LMI Tests -> Monthly Sudoku and Puzzle Tests270 posts • Page 5 of 11 • 1 2 3 4 5 6 7 8 9 10 11
euklid
Subject: Re: LMI Players' Rating System @ 2011-06-23 9:54 PM (#4949 - in reply to #4929) (#4949) Top




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Just in case that it is a still unknown bug:

My rank score (RS) for "Something is missing" has suddenly changed from 469 to 573. That would mean that the number of participants has jumped from 96 to 119,5 (my rank of #52 has not changed).
My rank score (RS) for "X'mas Special" has suddenly changed from 734 to 770. That would mean that the number of participants has jumped from 139 to 161 (my rank of #38 has not changed).

My prorated scores (PS) have not changed.

Stefan
rakesh_rai
Subject: Re: LMI Players' Rating System @ 2011-06-24 12:45 AM (#4950 - in reply to #4949) (#4950) Top



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euklid - 2011-06-23 9:54 PM

My rank score (RS) for "Something is missing" has suddenly changed from 469 to 573. That would mean that the number of participants has jumped from 96 to 119,5 (my rank of #52 has not changed).
My rank score (RS) for "X'mas Special" has suddenly changed from 734 to 770. That would mean that the number of participants has jumped from 139 to 161 (my rank of #38 has not changed).

No bug here. Number of participants stays the same.

debmohanty - 2011-06-03 8:45 PM

There are minor differences in computation in these 2 systems because of which we are seeing this difference.
As a first step, we are working on making sure that 1) and 2) are same.

This step is completed, that is the reason you are seeing these changes.

Probably the calculations are not so obvious from the given formula. For rating calculations, if two players have the same score, they will have the same RS, even if they are actually ranked N and N+1 respectively, in the test. So, the effective formula becomes

RS = (1 - [No of scores > your score] / [No of non zero scores])*1000

Interestingly, the significant variations that you see are because 13 other players scored the same as your score in XMas Special, and 12 other players scored equal to you in Something is Missing.
euklid
Subject: Re: LMI Players' Rating System @ 2011-06-24 2:17 PM (#4953 - in reply to #4950) (#4953) Top




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Thanks for the explanation, rakesh. Now I understand.

In the pdf explaining the new rating system (V2.0) it said:

"RS=[1-(No of players ranked above the player)/(Total players with non zero scores)]*1000"

Actually I find this original formula better than the current implementation because the rank score (RS) should depend on the rank only whereas the prorated score (PS) should depend on the points only. As you have implemented the formula now, two players with the same points get the same PS AND the same RS. With the original formula the player that sent his last answer earlier has the higher rank and a small benefit at his RS and thus at his normalized score (NS).

Of course I am well aware that one could argue that the time when one sends his/her last answer does not need to be very significant. But then, consequently, all players with the same score should be awarded the same rank in the result table. My rank in "Something is Missing" should then be 42 instead of 52. If the scoring system uses the rank 42 it should be shown in all statistics.

In my opinion, the current ranking should remain (i.e. rank 52 for my "Something is Missing") and the RS formula should use this rank. I know that this would take away RS (and NS) points from all players, nobody will increase his score.

Stefan

[edit:] Just to make sure that I am not misinterpreted. Please note that I am very happy with the ranking system and can easily accept everything that you want to implement. All my comments are opinions and suggestions only and in no way intended as negative criticism.

Edited by euklid 2011-06-24 2:28 PM
debmohanty
Subject: Re: LMI Players' Rating System @ 2011-06-24 2:44 PM (#4954 - in reply to #4953) (#4954) Top



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euklid - 2011-06-24 2:17 PM

[edit:] Just to make sure that I am not misinterpreted. Please note that I am very happy with the ranking system and can easily accept everything that you want to implement. All my comments are opinions and suggestions only and in no way intended as negative criticism.

All your comments are really appreciated.
I think we should do the changes that you noticed. The logic in 'View Profile' page is rather easy to change. I guess Rakesh will take some time to update the excel sheets.
rakesh_rai
Subject: Re: LMI Players' Rating System @ 2011-06-24 5:56 PM (#4955 - in reply to #4954) (#4955) Top



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I also agree with the suggestions. This will be a definite improvement in the implementation part of the rating system.
forcolin
Subject: Re: LMI Players' Rating System @ 2011-07-12 3:25 AM (#5118 - in reply to #1357) (#5118) Top





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Here I come.
Thank you for all the work you are doing and congratulation for an excellent rating system.
However I feel there is always room for improvement in every system.

I can't express myself in mathematical terms I will try to express my concept qualitatively.

In my opinion the current system can be affected negatively by some individual factors. For example, if a player gets a extremely high score (the case of deu in the Nikoli contest) all the score of the mid-range players will be low. in my case, I scored approximately 50% of his points, so although my score is higher than the median value my PS is relatively low compared to other contests. My RS is higher but this accounts only for 25%. The conclusion is that my NS for this particular contest, in which I believe I played better than my average performance, is in fact lower than my current rating, as opposed to other contests in which perhaps I playes more badly but either there was no such a uncommon performance from a single player or the mechanism of score was less rewarding towards high scorers.

As said I have no particular recipe or formula to express this, just bear this in mind next time you review the system. Of course this calls for a consistent method of scoring and of calculating bonus points, but I fully agree that in certain contest the uncommon way of granting bonuses was the "pepper" in the recipe and the inventiveness of authors must be preserved.

Stefano
debmohanty
Subject: RE: LMI Players' Rating System @ 2011-07-12 10:08 AM (#5119 - in reply to #1357) (#5119) Top



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This is precisely something Melon had brought up with me after Fillomino test (which had only normal bonus system).
Increasing the weightage for RS is an option, but not sure if that is desirable or if that is the only option.
rakesh_rai
Subject: Re: LMI Players' Rating System @ 2011-07-12 10:56 AM (#5121 - in reply to #5118) (#5121) Top



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forcolin - 2011-07-12 3:25 AM

In my opinion the current system can be affected negatively by some individual factors. For example, if a player gets a extremely high score (the case of deu in the Nikoli contest) all the score of the mid-range players will be low. in my case, I scored approximately 50% of his points, so although my score is higher than the median value my PS is relatively low compared to other contests. My RS is higher but this accounts only for 25%. The conclusion is that my NS for this particular contest, in which I believe I played better than my average performance, is in fact lower than my current rating, as opposed to other contests in which perhaps I playes more badly but either there was no such a uncommon performance from a single player or the mechanism of score was less rewarding towards high scorers.

I mostly agree with your point.

There are two things that the rating system should do here - (1) the normal players should not be heavily affected/penalized, and (2) the exceptional performer should also get something substantial out of it.

So, in the last review, we took two steps to address this - we introduced the median, so that all those who performed above the median get at least a 50% score in the PS. So, in the case of Nikoli Selection, a score of 150 (median score) is getting 500 as PS. The second step was to factor the ranks. If someone is 2nd by a big margin, he still gets a high RS. And when we calculate NS, we initially thought of doing it 50-50 between RS and PS. But after some sample runs, we found that the exceptional performer is not getting enough advantage. So we brought the RS weight down. So, if I take your example, in the earlier system you would have got a NS of about 488. Now you are getting a NS of 672.

We had similar scenarios earlier too - the most recent ones being those of deu in Fillomino Fillia/Puzzle Hybrids, Nikola in Logidoku (and, in the month of June generally) and motris in Twist/Prime Exotica. So we definitely need a well acceptable solution to this aspect.

Options:

(1) Increasing RS weight, as suggested by MellowMelon, is one option. With 50% weight, for example, forcolin will get a NS of ~716 for Nikoli Selection.

(2) Another thing which can be done is to introduce a couple of more "median points". So this will fix the PS of the 75th percentile performer at 750, 50th percentile at 500 and 25th percentile at 250. This way, for example, forcolin will get a NS of ~778 for Nikoli Selection. This method can protect a lot of normal players from the volatilities at the top.

What do you think?

Edited by rakesh_rai 2011-07-12 10:47 PM
rakesh_rai
Subject: Re: LMI Players' Rating System @ 2011-07-12 11:49 AM (#5122 - in reply to #1357) (#5122) Top



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Updated LMI Puzzle Ratings after Nikoli Selection (July 2011 LMI puzzle test #1) are now available.

In the current ratings, the RS implementation has been modified as suggested by euklid earlier.
forcolin
Subject: Re: LMI Players' Rating System @ 2011-07-12 7:05 PM (#5124 - in reply to #1357) (#5124) Top





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Rakesh
what I think is that you have implemented a very good system.
There may be (small) margin of improvement, just bear my opinion in mind alongside with the one of others; and, if there is enough people which say a certain thing and justify a variation, do it.
But I also believe that you cannot change the mechanism after every contest, so once an equilibrium point has been achieved the system should be left running without major perturbations.
I also noticed that after Nikoli 2 my score has gone UP by about 10 points in spite of the score being lower than the previous average. Probably this happened because the new score has replaced old lower scores and consequently the average has gone up. So the compensation mechanisms in place work well after all.

Thank you again
STefano
rakesh_rai
Subject: Re: LMI Players' Rating System @ 2011-07-12 10:46 PM (#5126 - in reply to #5124) (#5126) Top



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forcolin - 2011-07-12 7:05 PM

I also noticed that after Nikoli 2 my score has gone UP by about 10 points in spite of the score being lower than the previous average. Probably this happened because the new score has replaced old lower scores and consequently the average has gone up. So the compensation mechanisms in place work well after all.

Thats correct - since only the last 12 tests are considered for ratings, and you performed better in Nikoli 2 as compared to the one which went out of ratings calculations (EG2).
jhrdina
Subject: Re: LMI Players' Rating System @ 2011-07-17 3:40 AM (#5193 - in reply to #5121) (#5193) Top




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rakesh_rai - 2011-07-12 10:56 AM

Options:

(1) Increasing RS weight, as suggested by MellowMelon, is one option. With 50% weight, for example, forcolin will get a NS of ~716 for Nikoli Selection.

(2) Another thing which can be done is to introduce a couple of more "median points". So this will fix the PS of the 75th percentile performer at 750, 50th percentile at 500 and 25th percentile at 250. This way, for example, forcolin will get a NS of ~778 for Nikoli Selection. This method can protect a lot of normal players from the volatilities at the top.


I think there is another option to eliminate negative effects of exceptional performances on the rankings.

(3) Base the calculation of NS on linear extrapolation between 0 and median point. It means to use the same calculation for all the players even above median.
E.g. median is 50 points and the top two players have 112,5 and 100 points. In the current system they would get NS 1000 and 900 respectively. So the second player would be heavily penalized. My suggestion would be to use the give them NS 1125 and 1000 instead.
So there would be no upper limit on NS and NS would be always calculated in relation to median performance.

The only condition to keep the system fair is that each competition should have no upper limit on points. So there should always be some time bonus for saved minutes.

But I think that the system is great even as it is and I agree with forcolin that it should not be changed too often. You may let it run for few more months and apply the changes (if desirable) e.g. from the beginning of new year.
Regards
Jiri

rakesh_rai
Subject: Re: LMI Players' Rating System @ 2011-07-18 2:22 PM (#5226 - in reply to #1357) (#5226) Top



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Updated LMI Sudoku Ratings after FiveFold test are now available.

motris is #1 with 993 rating points, followed by deu and jaku111.

Amongst the Top 10, deu, purifire, Kota and Ziti - all gained 3 ranks. In the top 100, ByronosaurusRex and xevs were the two biggest gainers with 100+ rating point gains.
euklid
Subject: Re: LMI Players' Rating System @ 2011-07-20 12:55 AM (#5241 - in reply to #1357) (#5241) Top




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I prefer the current rating system over all the changes (1),(2),(3) proposed above.

If there is a test like Nikoli Selection where the top solvers are exceptionally better than the rest, then this can result in average rating points even for the above-average solvers. No big problem with that.

Only if there were a test where all the top-solvers are absent (i.e. the maximum points are obtained by an average solver) then the results of this test would not be comparable to other tests. The rating system depends on the maximum points, thus it is important that there are competitors that constantly show the others what is theoretically possible. :-)

Stefan

P.S.: Thanks Rakesh that you are updating the rating numbers VERY fast after each test!
rakesh_rai
Subject: Re: LMI Players' Rating System @ 2011-07-20 8:38 AM (#5242 - in reply to #5241) (#5242) Top



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euklid - 2011-07-20 12:55 AM

P.S.: Thanks Rakesh that you are updating the rating numbers VERY fast after each test!

As mentioned sometime back by Deb, we have managed to automate the ratings calculation process now, as a result of which we are able to generate the ratings faster.
rakesh_rai
Subject: Re: LMI Players' Rating System @ 2011-07-20 10:59 AM (#5243 - in reply to #5242) (#5243) Top



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jhrdina - 2011-07-17 3:40 AM

(3) Base the calculation of NS on linear extrapolation between 0 and median point. It means to use the same calculation for all the players even above median.
E.g. median is 50 points and the top two players have 112,5 and 100 points. In the current system they would get NS 1000 and 900 respectively. So the second player would be heavily penalized. My suggestion, would be to use the give them NS 1125 and 1000 instead.
So there would be no upper limit on NS and NS would be always calculated in relation to median performance.

The only condition to keep the system fair is that each competition should have no upper limit on points. So there should always be some time bonus for saved minutes.

Thanks for sharing your views, Jiri.

We had thought of a similar system earlier. But, with no upper limit, it does not work out well in terms of consistent results. And, if we use the linear extrapolation, it will come up with randomly high numbers. For example, the median in Nikoli Selection was 150. So, a score of 492 can translate to something like 3000+ on a rating scale of 1000. With an upper limit in place, the results are better. It can also serve as a quantifiable goal/target for the top solvers. And, time bonus is (mostly) already included in scores. So we should not try to duplicate its effect.
rakesh_rai
Subject: Re: LMI Players' Rating System @ 2011-07-20 10:59 AM (#5244 - in reply to #1357) (#5244) Top



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forcolin - 2011-07-12 7:05 PM

what I think is that you have implemented a very good system.
There may be (small) margin of improvement, just bear my opinion in mind alongside with the one of others; and, if there is enough people which say a certain thing and justify a variation, do it.
But I also believe that you cannot change the mechanism after every contest, so once an equilibrium point has been achieved the system should be left running without major perturbations.

jhrdina - 2011-07-17 3:40 AM

But I think that the system is great even as it is and I agree with forcolin that it should not be changed too often. You may let it run for few more months and apply the changes (if desirable) e.g. from the beginning of new year.

euklid - 2011-07-20 12:55 AM

I prefer the current rating system over all the changes (1),(2),(3) proposed above.

As mentioned by all of you, we'll keep it stable for a long enough period. And review for further improvments after that.
jhrdina
Subject: Re: LMI Players' Rating System @ 2011-07-23 5:06 PM (#5256 - in reply to #5243) (#5256) Top




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rakesh_rai - 2011-07-20 10:59 AM

jhrdina - 2011-07-17 3:40 AM

(3) Base the calculation of NS on linear extrapolation between 0 and median point. It means to use the same calculation for all the players even above median.
E.g. median is 50 points and the top two players have 112,5 and 100 points. In the current system they would get NS 1000 and 900 respectively. So the second player would be heavily penalized. My suggestion, would be to use the give them NS 1125 and 1000 instead.
So there would be no upper limit on NS and NS would be always calculated in relation to median performance.

The only condition to keep the system fair is that each competition should have no upper limit on points. So there should always be some time bonus for saved minutes.

Thanks for sharing your views, Jiri.

We had thought of a similar system earlier. But, with no upper limit, it does not work out well in terms of consistent results. And, if we use the linear extrapolation, it will come up with randomly high numbers. For example, the median in Nikoli Selection was 150. So, a score of 492 can translate to something like 3000+ on a rating scale of 1000. With an upper limit in place, the results are better. It can also serve as a quantifiable goal/target for the top solvers. And, time bonus is (mostly) already included in scores. So we should not try to duplicate its effect.


You are right. I had a look at some previous competitions myself and I have to admit that calibrating points on median only is not enough. The top player points would be too volatile. There will always be some objections, but the current rating system looks fair enough.
Thanks
Jiri
debmohanty
Subject: RE: LMI Players' Rating System @ 2011-08-01 12:17 PM (#5301 - in reply to #1357) (#5301) Top



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forcolin - 2011-07-12 3:25 AM

In my opinion the current system can be affected negatively by some individual factors. For example, if a player gets a extremely high score (the case of deu in the Nikoli contest) all the score of the mid-range players will be low. in my case, I scored approximately 50% of his points, so although my score is higher than the median value my PS is relatively low compared to other contests. My RS is higher but this accounts only for 25%. The conclusion is that my NS for this particular contest, in which I believe I played better than my average performance, is in fact lower than my current rating, as opposed to other contests in which perhaps I playes more badly but either there was no such a uncommon performance from a single player or the mechanism of score was less rewarding towards high scorers.

Stefano
Same problem in Magic Cube. motris winning by a huge margin
euklid
Subject: RE: LMI Players' Rating System @ 2011-08-01 11:01 PM (#5308 - in reply to #5301) (#5308) Top




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Again I am wondering about my rating. Before the Magic Cube test I think I had 717 rating points and 717 as my "Best Rating". Now I still have 717 rating points but 720 as my "Best Rating" (according to my stats page).

According to my calculations I should have 720 rating points right now. Perhaps there is some calculation error because I am a "very regular player" with K>U now. My weakest test (Twist) thus has weight 0 and my second-weakest test (the most recent Magic Cube) has a weight of 0.8 instead of 1.0. But perhaps there is a mis-calculation on my side...

Have fun,
Stefan
debmohanty
Subject: RE: LMI Players' Rating System @ 2011-08-01 11:08 PM (#5309 - in reply to #5308) (#5309) Top



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For once, LMI calculations are not wrong. Your calculations are also not wrong.
Your Ratings after Nikoli2011 is 717. This is the current rating.
Your ratings after Magic Cube will be 720 (as you can see here - http://logicmastersindia.com/forum/lmi/ratings/?test=M201107P2), but it is not made the 'current' rating yet .
motris
Subject: RE: LMI Players' Rating System @ 2011-08-01 11:31 PM (#5310 - in reply to #5301) (#5310) Top




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debmohanty - 2011-07-31 11:17 PM
Same problem in Magic Cube. motris winning by a huge margin


It's not a bug, it's a feature.

If you look at almost all of the tests here, having the lead score 10% above the rest is not that uncommon (and if you look at puzzle result distributions on a site like croco-puzzles it's not that uncommon there with this same group of competitors).

Then there are tests like FLIP or Puzzle Jackpot where you can't easily separate the top two, but there is still a rather large gap to the next spot(s): 25% to 3rd in FLIP, 25% to 5th in Puzzle Jackpot. The truth is whenever H. Jo or uvo or someone else has a really good day, there can be a phenomenal score or two.

I think a consistent rating needs to be fair for solvers at the top and in the middle. The top is suited ok with the system as is with absolute top score contributing a lot more than rank score, rewarding a very good performance. The middle is suited ok by using the median score as the measure of 500, instead of actual score/top score which is where the median might drop to 300 or 400 on an exceptional test day. And the rank score further brings back the front-runner a bit and also separates ties by score (but not time) in the middle.

I think drastic changes from the current formula will result in a worse ranking system either for the top, or for the middle, based on the test data we have for the last 15 months. At most, I might like to see modeled what would happen if a third inflection point was built into the system, perhaps at the 1st standard deviation above and below the median, equaling another set of fixed score points. My guess is that the middle and top are stable but players at 70-85% in rank are more affected by test to test variation outside of their own performance.

Edited by motris 2011-08-01 11:44 PM
MellowMelon
Subject: Re: LMI Players' Rating System @ 2011-08-02 12:58 AM (#5312 - in reply to #1357) (#5312) Top


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As far as individual tests are concerned, I think the rating system is fairly well-balanced given what was stated above. Where I think the problem enters is missed/excluded tests (excluded meaning the system for regular players to drop their low scores), because the variability at the top makes it so that an "equivalent" performance on two tests can result in very different ratings for people above the median. The rank score is far more consistent as an indicator across tests. I understand and agree that a good performance should be rewarded, but I think the rank score also plays an important role to the point that it's not getting the weight it should.

The biggest effect of this is probably on the 600-800 range, as you say, since for the top when a test goes your way you're generally contributing to lopsided rankings, and most of the people at the top of the ratings list play regularly. But it still has some effect; I think uvo was lucky to miss the recent Nikoli test, which had the steepest score gradient at the top that I can recall (incidentally he's the one right ahead of me right now; sorry for the personal groaning).

(EDIT: I managed to word this in a way that said something different from my intention. I meant that if one had to miss one test, that would have been the one. Of course, the data below suggests that may have been off anyway. Bit hasty on my part.)

Edited by MellowMelon 2011-08-02 6:42 PM
motris
Subject: Re: LMI Players' Rating System @ 2011-08-02 4:16 AM (#5314 - in reply to #5312) (#5314) Top




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MellowMelon - 2011-08-01 11:58 AM
I think uvo was lucky to miss the recent Nikoli test, which had the steepest score gradient at the top that I can recall (incidentally he's the one right ahead of me right now; sorry for the personal groaning).


I strongly disagree with this perception. No one is "lucky" to not have taken a test. I expect uvo may easily have claimed a high spot as he had on the first Nikoli Selection by being 4th.

So, was that test (Nikoli Selection) really an outlier and if so why? Consider these numbers. This is the prorated score (PS) for 2nd, 3rd, 5th, 7th, and 10th on the last 6 puzzle contests in no particular order.

2/3/5/7/10
A - 890, 882, 866, 780, 751
B - 951, 924, 883, 771, 717
C - 911, 795, 749, 735, 716
D - 905, 884, 761, 735, 709
E - 919, 905, 790, 771, 710
F - 909, 906, 884, 813, 742

Does the Nikoli Selection stand out on this list? Yes, if you look exactly at 3rd place. But not as much at 5th and certainly not at 7th or 10th place. There is a range, but nothing that strikes me as really large differences in PS that are outside general performance variation. 4 tests are around 710 at 10th place. Two are higher at 750. The outliers are probably A and F for being so flat.

Why does the Nikoli Selection have a large scoring problem for 3rd - 7th that resolves afterwards? I've proffered my rationales before but I'll do so here again. The best measure of a group of solvers outside of exact time to finish is their points earned/minute rate. No matter what the test length (2 minutes, 2 hours, 2 days, 2 weeks, ...) if you are measuring this rate you will eventually get an accurate measure of their ability removing the puzzle to puzzle variance. When a person "finishes" a test, you have an absolute measure of that solver's points earned/minute rate and hopefully the extra time is rewarded close to this number.

The problem with Nikoli Selection was two-fold:
First, for the top 10 solvers, but not for the larger field, the test had two different parts with very different points/minute rates. The non-traditional "marathon" bonus system was not very granular at the top, and a lot of solvers got much less value for finishing early unless they were the right increment of fifteen-twenty minutes away from total test time for a big bonus jump. Further, it was even more valuable to solve 2 or 3 of these than just 1. Even so, the point/minute rates were grossly compressed for H. Jo and myself. In the first ~45 minutes, he earned 280 points for finishing the main test. In the last 45 minutes, he earned 170 + 42 time bonus points for finishing three marathons, about 75% the original rate on the test everyone else was being compared on. My second half was 105+46 or about 50% of my original rate. I'd suppose those who got only 1 (or 0) marathons out were much lower even than this.

Second, the "main test" was being scored with a time bonus that would, if it were for the whole test, have worked ok except for being (1) slightly undervalued and (2) lost by basically everyone from 5th to 9th (who would have normally filled 3rd to 6th) for making a typo in a main puzzle answer key. Answer keys they did not check as well because there was something else to move onto unlike every other test. So a 20 point puzzle error + 30 time bonus point loss was a more significant penalty (11% max score value) than it usually is. But the performance gap falls aways from 10th and on and the test resembles others in its curve because for everyone else, there was no point/minute drop-off of transitioning from sprint to marathon territory because there was no marathon territory to deal with. The problem is not H.Jo (or on other tests me or uvo or psyho or whomever). The problem this time was the test/scoring structure that depressed the points earned for the top 10 universally and most pronounced for 3rd through 10th compared to what the usual test would look like. In other words: a compressed score range (higher relative median score), but less realized bonus for 3rd to 10th place, equals the scoring crunch which is coming from both the 1000 mark and the 500 mark.

Edited by motris 2011-08-02 5:31 AM
rakesh_rai
Subject: Re: LMI Players' Rating System @ 2011-08-02 2:29 PM (#5316 - in reply to #1357) (#5316) Top



Mean Minis (2020) Author

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Updated LMI Puzzle Ratings after Magic Cube (July 2011 LMI puzzle test #2) are now available.

The Top Five: 1. motris, 2. deu, 3. uvo, 4. MellowMelon, 5. Nikola

India Top Five: 1. Rohan, 2. Rakesh, 3. Rajesh, 4. Amit, 5. Jaipal
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